![]() Water Balloon(Glitchy):Gear (me) 29100543 Katana Of The Dark Age:Gear (me) 86494914 Spin Wand(Click Q To melee):Gear (me) 61459706 Robux(Sadly its not litteral):Gear (me) 16722267 Give someone starter tools:starttools (me) Show's someones rank in a certain group you choose:rank (me)(Group ID) Teleport you and (a) friend(s) to a different game:Teleport (me) (game ID)Ĭhange someones charecter to someone esle's charecter:char (me) (user ID) Turn someone normal from Creeper:uncreeper (me) Turn someone to a Minecraft Creeper:creeper (me) Noclip(can go through walls, objects and cant be killed):noclip (me) Unturn someone stoned basically:untrippy (me)įly(TIP,Hit E to fly and unfly after using command):fly (me) Turn someone stoned basically:trippy (me) Turn someone to a rainbow:rainbowify (me) Teleport someone to you:tp(another user)(me)Ĭhange a stat:change (me)(stat 1)(number 1) Teleport you to someone:tp(me)(another user) Set someones Gravity level:setgrav (me) (number 1)Ĭhange health level:health (me) (number 1) If anyone knows of a way to turn off this replication already, please let me know! Automatic replication is nice and all, but when clients can play sounds whenever they want or exploit in this manner, I'd rather not have it.Set someone on fire:fire (me) (number 1)(color 1)(Color 2)Ĭhange Ambient:ambient Please give developers an option to toggle this replication I'd rather deal with handling latency and creating a smooth experience myself than have to worry about things I cannot control. From my experience and testing, clients have control over HumanoidStateTypes ( Humanoid:SetStateEnabled() and such) as well as the Humanoid.Sit and Humanoid.Jump properties. Keep in mind, this is all with FilteringEnabled. It's easy for developers to overcome this by creating their own jumping, but they shouldn't have to do this to avoid something that's not in their control. The only alternative now is to create characters without Humanoids because of how exploitable Humanoids (or the Player.Character property, again, haven't tested) are.Īnother exploit that comes to mind is the flying exploit where a player seats themselves and spams jump to hover. I understand that this is so that clients have smoother control, but I think this is something that developers should at least be able to toggle. Unfortunately, most (not sure if all, haven't tested) HumanoidStateTypes are fully controlled by the client which I think is giving too much power to the clients. I'm not trying to promote exploiting, so I won't state which Enum it is, but if you know a good deal about scripting (or know how to google) you'll know which HumanoidState I'm talking about. Though I don't know what program they use and what script they execute, assuming faith in ROBLOX's security (that is, assuming that this is something they overlooked and not something that they failed to protect) I believe no clipping is done by manipulating a certain HumanoidStateType. I'm sure there are other exploits I'm not aware of but an exploit that I've recently experienced myself was no clipping. Our subreddit's suggested list of places you should visit.We cannot moderate users, content, or account security. The rules are explained more in depth here. Use the pinned thread for any non-scripting support questions.It's okay to tag questionable items as NSFW. Don't post provocative/callouts for other devs or users.Don't post any trading posts and any 'help wanted' posts looking for scripters/builders/etc.Don't post anything from our 'Repeated Submissions' list.Follow our self-promotion rules if you wish to post your own content.Only post content relevant to Roblox or this subreddit.Submissions that do not fit within the above threads can be posted by themselves. Roblox Creator Challenge (Three free hats) That's why we create megathreads to help keep everything organized and tidy. When Roblox events come around, the threads about it tend to get out of hand. Our current header image is from this game here! Roblox is a game creation platform/game engine that allows users to design their own games and play a wide variety of different types of games created by other users.
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